A Relaxing Ride - Not!
From the Abstract Station to "The Wall" in its mid-section, and finally the abstract scupture garden in the back, Hyper Ventilate gives its riders no time to catch their breath.
The long, thin footprint allows Hyper Ventilate to supply lots of "air time" without undue jostling using the steep-to-flat transition track.
This is a "concept coaster." From its inception, I wanted a place in the mid-section where all the track was at ground level. This allowed me to embed all the track in "The Wall" and then wrap the adjoining hills/drops in track to provide spectacular "head-choppers."
I exceeded the maximum number of theming objects that the game will save with a track, so I had to cut back somewhat. All that is missing is a collection of trees that were placed outside the walls. If you are inclined, it's easy enough to add them. It's unlikely you will get an improved excitement rating - there is more than sufficient scenery now. On the other hand, another track running right in front of "The Wall" might provide some benefit.
Note the difference in the intensity rating between the Roller Coaster Designer rating and the "Out of the Box" rating. Sending the track through the wall repeatedly provides an "intense" experience.
Footprint: 42 x 9